Fantasy

Magic, mythical creatures, or secondary worlds beyond the real one.

What makes Fantasy work

Tone and themes

Tone: Epic, wondrous, mythic, adventurous, or enchanting

Themes: good vs. evil, destiny, power and its cost, coming of age, loyalty, sacrifice, the natural vs. the unnatural, identity

Setting guidance

Secondary worlds, enchanted forests, kingdoms, magical cities, alternate versions of our world. The setting should feel distinctly non-mundane.

What Fantasy is NOT

Writing tips

  1. Establish the rules of your magic or fantastical world early — consistency builds trust.
  2. Even in epic settings, ground your characters in relatable emotions and motivations.
  3. Show, don't tell, your world-building — weave details into action and dialogue.
  4. Give magic a cost or limitation — unlimited power removes tension.
  5. Familiar archetypes can work if you bring a fresh perspective to them.

Example openings

“The last dragon had not been seen in a thousand years — until it landed on the baker's roof.”
“She was born without magic in a kingdom that measured worth by the spells you could cast.”
“Beyond the Wall, the forest whispered in a language older than the kingdom itself.”

Mood keywords

magic, enchantment, quest, kingdom, prophecy, dragon, spell, ancient, mythical, destiny, realm, sorcery

Related genres

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