What makes Cyberpunk work
- High-Tech / Low-Life (essential): Advanced technology coexists with social decay, inequality, or street-level struggle.
- Corporate or Systemic Oppression: Megacorporations, authoritarian systems, or technological control dominate society.
- Hacker / Outlaw Culture: Characters operate outside or against the system — hackers, runners, rebels.
- Cybernetic or Digital Augmentation: Body modification, neural interfaces, virtual reality, or AI integration feature in the world.
Tone and themes
Tone: Gritty, neon-lit, cynical, fast-paced, dystopian
Themes: corporate power, identity, transhumanism, surveillance, resistance, inequality, technology's cost, freedom
Setting guidance
Neon-lit megacities, rain-soaked streets, corporate towers, underground markets, virtual spaces. The aesthetic is high-tech and gritty.
What Cyberpunk is NOT
- [Critical] Must feature advanced technology AND social decay or inequality — not just one
- [Critical] Must not be a generic sci-fi story without the punk (social commentary, resistance, street-level struggle)
- Should not be pure fantasy with a cyber aesthetic
Writing tips
- Show the contrast between technological marvels and human suffering — that's the 'punk'.
- Neon and rain are atmospheric tools, not substitutes for world-building.
- Your characters should be shaped by the system they live in — or fight against.
- Technology should have a cost — physical, psychological, or social.
Example openings
“The neural jack was cheap, Korean-made, and had already killed three people. She plugged in anyway.”
“Advertisements covered every surface of Neo-Shanghai, promising a better life. Below the ads, people slept in shipping containers.”
“He sold his left eye for a Zeiss optic implant and three months' rent. Best deal he'd made all year.”
Mood keywords
neon, chrome, hack, implant, megacorp, rain, interface, augmented, street, glitch, data, wire
Related genres
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